At Digital Dimension, Montreal-based studio, I was part of the modeling/texturing team, in charge of creating the new cinematics for the last title of one of the Ubisoft Montreal franchise. We created all the videos that would give the narrative storytelling to this AAA video game.
I modeled props and some vehicles. Some of the assets and anvironments we modeled were dropped due to changes in the story. I was in charge of modeling the helicopter and some building interiors, some props for the hospital, some props and guns for the soldiers and the mountains around the military camp.
Following the same criteria and guidelines from Ubisoft in the game, making our cinematics a prolongation inside the game experience.